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    [Release] ENCGames 2.0.4.0 - Season 6 Cracked GS &

    ReLaX
    ReLaX
    Administrator
    Administrator


    masculin Balanta Capra
    Mesaje : 247
    Puncte : 1136
    Reputatie : 0
    Data de inscriere : 11/04/2010
    Varsta : 33
    Localizare : Lupeni
    Joburi/Distractii : Cluburi,Scoala vb vine fac la grup,Sex
    Stare de spirit : Fresh...Duc Life

    [Release] ENCGames 2.0.4.0 - Season 6 Cracked GS & Empty [Release] ENCGames 2.0.4.0 - Season 6 Cracked GS &

    Mesaj  ReLaX Vin Mar 25, 2011 8:12 pm

    Client (1.07v+): Click Here
    Main(1.07v+) with 3D Camera: Click Here
    ENCGames 2.0.4.0 Cracked:
    Cracked


    Cod:
    2.0.4.0
    ENC_SocketItems.txt File - Added
    Begin of Season 6 works
    Season 6 Maps - Added
    Rage Fighter Character - Added
    DataServer For New Character - Fixed
    Rage Fighter Create - Fixed
    Rage Fighter Login - Fixed
    Rage Fighter Item.txt Column - Added
    Rage Fighter Item Equip - Fixed
    Rage Fighter Level Up Points - Fixed
    Rage Fighter Capes - Fixed
    Rage Fighter HP and Mana - Fixed
    Rage Fighter Skill.txt Column - Added
    Rage Fighter Skills - 100%
    CalCharacter System - Improved
    Imperial Event - Added
    Processor Usage Decreased
    Memory Usage Decreased
    Items Limit Up To 511/group - Client
    Siege Skill In All Maps - Added
    Multi Vault System - Improved

    2.0.3.0
    AntiHack System Integrated in GS!!
    Medusa Event - 100%
    Full GS Hack Protection - Added
    IPBlock System - Improved
    GM System - Improved
    /clearinv Command - Added
    [Siege] Friendly Damage - Removed
    Item Move Limit System - Improved

    2.0.2.0
    New ConnectServer
    Anti-Crash System - Added
    Golden Dragon Drop - Fixed (Old System)
    Run On Windows Server 2003 SP2 (R2) - Fixed
    SQL Overload - Fixed
    /vault Command Delay - Added
    Duel Spectator Kill - Fixed
    /reload 4 - Added (Drop System)

    2.0.1.0
    Harmony on +15 Items - Fixed
    [Duel] Fake Winner Report - Fixed
    [Duel] Delete Spectator by Bar Button - Added
    Kundun Boxes Luck Drop - Refixed
    Hit Some NPCs - Fixed
    Angel Pet Life Decrease - Fixed
    Add Points Without Relogin - Added (with specific main.exe only)
    Some Overflows - Fixed
    Reload Mobs Crash - Fixed
    Some Crashs - Fixed
    Drop System - Rebuilded

    2.0.0.0
    Season 5 Quests - 100%
    Add points over limit by command - Fixed
    Drop System - Fixed
    Duel System Fully Fixed - 100%
    Marlon Quest Delete After Reset - Fixed
    3rd Wings Rates Config - Added
    BK Swell Life Die - Fixed
    Raul NPC - 100%
    Minor Fixes

    1.9.9.0
    +15 Items Mix Freeze - Fixed
    +15 Items Mix Log - Added
    +15 Items Mix Options Dissapear - Fixed
    Christine NPC (Shop19.txt) - 100%
    Jewel Disappear After Trade - Fixed

    1.9.8.0
    New source code!! (Totally reformulated)
    Summoner Skill Tree - 100% (1.07V or higher)
    Special Effect to /reset Command - Added
    CalCharacter System - Added
    GameMasters Log - Added
    /infovip and /reset Support to 5 Vip Plans - Added
    Removed Some Useless Logs
    Decrease CPU Usage
    Online Announce System - 100%
    Dataservers overload - Fixed (thanks to Willerson)
    VIP Gate System - Added

    1.9.7.0
    Online Announce System - Added
    +13, +14 and +15 Items Effect - Fixed
    Mini Wings Visual Bug - Fixed

    1.9.6.0
    Item Move Limit System - Added
    /infovip Command - Readded
    Daily Resets - Added
    Resets Columns Control - Added
    All Skills On New Protocol - 100%

    1.9.5.0
    Magic Skill On New Protocol - Fixed
    /status Command Crash - Fixed
    /ban Command Crash - Fixed
    /moveall Command - Added

    1.9.4.0
    +15 Items Durability - Fixed
    +15 Items Strength - Fixed
    Panda and Skeleton Pet Durability Decrease - Fixed

    1.9.3.0
    Fixed some crashes
    PK Party God Mode - Fixed
    Golden Troops (korean protocol) - 99%
    Negative Status - Fixed
    Some Fixes in DataServers
    Commands Syntax Config - Added
    Some Fixes in EventServer
    +15 Mix Socket Options Disappear - Fixed
    Support Clients 1.07P+ or higher - Added

    1.9.2.0
    ExDB Connect Issue - Fixed
    ConnectServer Hack Attack - Fixed
    Custom Drop System - Added
    Reset in same location - Fixed
    Party Exp Config - Added

    1.9.1.0
    Panda Pet visual bug in 'select char' - Fixed
    Skeleton Pet visual bug in 'select char' - Fixed
    [GSCS]Panda Pet visual bug - Fixed
    [GSCS]Skeleton Pet visual bug - Fixed
    [GSCS]Add points over limit - Fixed

    1.9.0.0
    NPC Julia Zen bug - Fixed
    Lvl 40 Warrior Ring - Fixed
    Chaos Card NPC and Mix - Fixed
    Wings +15 Mix - Fixed

    1.8.9.0
    Panda Pet visual bug (in game) - Fixed
    Skeleton Pet visual bug (in game) - Fixed
    NPC Julia (ID 547) - Added

    1.8.8.0
    Panda Ring after to cancel trade - Fixed
    Gladiator Glory Buff after to cancel trade - Fixed
    Loren Market Map (Map 79) - Added
    Skeleton Transformation Ring - 100%
    Items +15 suport - 100%
    Items +15 Chaos Mix - 100%

    1.8.7.0
    [Duel System] Loser Move - Fixed
    [Duel System] Gladiator Glory Buff - Fixed
    'T key' freeze - Fixed
    GM Can't kill mobs and players - Fixed
    [Double Goer] Boss and Players move in bar - Fixed

    1.8.6.0
    Excellent Shops support - 100%
    VIP Auto-Decrase System (jobs no more)
    VIP Server System - 100%
    Added /skin
    Panda Transformation Ring - 100%

    1.8.5.0
    Double Goer Event - 100% (Original)

    1.8.4.0
    Small Fixes

    1.8.3.0
    1.07 Client support - 100%
    Added Exc+Socket option - 100%
    Added /infovip
    Added /vault

    1.8.2.0
    Added /reset
    Added /ban

    1.7.9.0
    News System - 100%
    ManaShield bug fixed
    Greater Fortitude fixed

    1.7.8.0
    IPBlock System - 100%
    DuelSystem - 100%
    65k support - 100%

    1.7.7.0
    Season 5 Maps - 100%
    Season 5 Client support - 100%
    Summoner - 100%
    ExDB Anti-inject - 100%
    Auto-DC JoinServer - 100%
    Added /zen
    GMSystem - 100%
    MasterSkillTree - 100%
    Raklion Event - 100% (Original)
    Socket Items System - 100% (Original)
    All originals events - 100%
    Added /post
    Added /str,/agi,/vit,/ene and /cmd
    Added /drop
    Added /pkset
    Added /setzen
    Added /pkclear
    Added /gg
    Added /status
    Season 3 Episode 1 and 2 - 100%
    Season 2 - 100%
    Season 1 - 100%

    SQL Script (for query analyzer)


    Cod:
        if exists (select * from dbo.sysobjects where id = object_id(N'[dbo].[ExtWarehouse]') and OBJECTPROPERTY(id, N'IsUserTable') = 1)
        drop table [dbo].[ExtWarehouse]
        GO

        CREATE TABLE [dbo].[ExtWarehouse] (
        [AccountID] [varchar] (10) COLLATE Latin1_General_CS_AS NOT NULL ,
        [Items] [varbinary] (1920) NULL ,
        [Money] [int] NULL ,
        [EndUseDate] [smalldatetime] NULL ,
        [DbVersion] [tinyint] NULL ,
        [pw] [smallint] NULL ,
        [VaultID] [int] NOT NULL
        ) ON [PRIMARY]
        GO

        ALTER TABLE [dbo].[ExtWarehouse] ADD
        CONSTRAINT [DF_ExtWarehouse_Money] DEFAULT (0) FOR [Money],
        CONSTRAINT [DF_ExtWarehouse_DbVersion] DEFAULT (0) FOR [DbVersion],
        CONSTRAINT [DF_ExtWarehouse_pw] DEFAULT (0) FOR [pw],
        CONSTRAINT [DF_ExtWarehouse_NUMBER] DEFAULT (1) FOR [VaultID]
        GO

        ALTER TABLE [dbo].[warehouse] ADD
        [VaultID] [int] NOT NULL DEFAULT (1)
        GO

        CREATE PROCEDURE [dbo].[ENC_ChangeVault]
        @login varchar(10),
        @futureVaultID int
        AS
        Begin
        SET NOCOUNT ON
        DECLARE
        @actualVaultID int,
        @actualVaultItem varbinary(1920),
        @futureVaultItem varbinary(1920),
        @actualMoney int,
        @futureMoney int

        IF NOT EXISTS ( SELECT * FROM warehouse WHERE AccountID = @login )
        Begin
        INSERT INTO warehouse (AccountID, Money, EndUseDate, DbVersion, VaultID) VALUES (@login,0, getdate(), 3, 1)
        End

        IF (@futureVaultID <= 0)
        Begin
        SELECT @futureVaultID = 1
        End

        SELECT @actualVaultID = VaultID FROM warehouse WHERE AccountID = @login

        IF (@actualVaultID <> @futureVaultID)
        Begin
        IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @futureVaultID AND AccountID = @login )
        Begin
        SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
        SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
        SELECT @futureVaultItem = Items FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
        SELECT @futureMoney = Money FROM ExtWarehouse WHERE AccountID = @login and VaultID=@futureVaultID
        UPDATE warehouse SET Items = @futureVaultItem, Money = @futureMoney, VaultID = @futureVaultID WHERE AccountID = @login

        IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
        Begin
        UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
        End

        ELSE
        Begin
        INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
        End
        End

        ELSE
        Begin
        SELECT @actualVaultItem = Items FROM warehouse WHERE AccountID = @login
        SELECT @actualMoney = Money FROM warehouse WHERE AccountID = @login
        UPDATE warehouse SET Items = NULL, Money = 0, VaultID = @futureVaultID WHERE AccountID = @login

        IF EXISTS ( SELECT * FROM ExtWarehouse WHERE VaultID = @actualVaultID AND AccountID = @login )
        Begin
        UPDATE ExtWarehouse SET Items = @actualVaultItem, Money = @actualMoney WHERE AccountID = @login AND VaultID = @actualVaultID
        End

        ELSE
        Begin
        INSERT INTO ExtWarehouse (AccountID, Items, Money, EndUseDate, DbVersion, VaultID) VALUES (@login, @actualVaultItem, @actualMoney, getdate(), 3, @actualVaultID)
        End
        End
        End
        End

        GO

        IF EXISTS (SELECT name FROM sysobjects
        WHERE name = 'NewCharactersFixs' AND type = 'TR')
        DROP TRIGGER NewCharactersFixs
        GO

        CREATE TRIGGER [NewCharactersFixs] ON [dbo].[Character]
        FOR INSERT
        AS
        BEGIN
        IF ( SELECT Class FROM INSERTED ) = 96
        BEGIN
        UPDATE Character SET MagicList=Null, Quest=Null, Inventory=0x00001200000000000010000000000000FFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFF14081E0
        0
        0000000000D000000000000014101E000000000000D0000000 000000FFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
        F
        FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF F
        WHERE Class='96'
        END
        END


    Rage fighter inventory fix

    Cod:
        CREATE TRIGGER [kris] ON [dbo].[Character]
        AFTER INSERT
        AS
        update character set inventory = 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFF
        from inserted where character.name = inserted.name and character.class = 96

    Credits:
    WebZen, ENCGames, xakum, Pinkof & tomatoes
    darksteam


      Data/ora curentă este: Vin Noi 22, 2024 10:14 am